• Posthuman Art Network

Posthuman Topologies

The goal is for everyone to continue working on your projects and proposals; here, we are developing this section of your process in the form of a virtual exhibition. What I am providing on the main page and here is a framework to create a structure to put different parts together. So if I am asking you for requirements, please take them lightly and try to see how you can connect some of your materials to the general framework and create your own vision. In the previous assignments on the Miro Board, we created areas and neighborhoods which have been inferentially constituted posthuman/world models.


Here we have the multiplicity of the world/posthuman diagrams as local inferential structures of posthuman world models on the continuous, dynamic substrate. (Miro):


In this practice, we are developing and documenting the methodologies that will allow us:


First, to construct a world that is open/not open to other travelers/agents.


Second, a methodology for our agents to navigate and encounter other worlds and other agents.


Third, we are navigating the dynamic substrate with the constant emergence of worlds. For this, we use and construct maps as we traverse across.


Virtual Exhibition: Section one


Posthuman Topologies: We are imagining new forms of spatiality and considering various ways an agent may spatially position themself in relation to the world by exploring new types of posthuman agency. For this, we move from our egocentric models of human agency in discrete manifolds--which are based on the reflection of the subject's inner world--toward new types of agents based on continuous manifolds, in which the ground comes from Outside.

Each artist is modeling an agent within a space. For the agent to be in the World, the space should be continuous and come from the outside. This means we have continuous types of spatio/time manifolds, or continuous and dynamic substrates. So how can we create the space/time platforms or models that connect to these continuing manifolds, construct them, and bring them to light to experience such worlds? Or, finally, will we be able to experience ourselves in the world? We are looking at the agents in each project who have access to their general space or substrate characteristics.


Here we have three types of continuous manifolds: Dynamic/Space/Time invariants:


We will call the first type of terrain Ocean: Here, each artist has access to the characteristics of general space in the form of an ocean. In this part, we have a complexity of levels of space-time. We cannot constitute temporal time in the ocean outside of local structures, but we have access to oceanic time-space configurations we can travel across.


The second we will call Sun or Fire: Each artist has access to the general space of the sun and can connect to the sun in a non-mediated method. The sun is a highly complex substrate, but we have the tools to make it intelligible. We will speculate on how the agent can move or communicate with other agents in such an intensive and Highly complex substrate.


The third we will call Air or Tornado: This continuous space works with the idea of outside. Here each artist has access to the characteristics of general space in the form of Air/Gas/Clouds. In this part, we have a complexity of levels of space-time. Here again, we will make our own time and space models. At the same time, we will have access to the Outside. Please Speculate on each of these items for your world.


Think about and document the following components of your models:


General Time-Space Manifold: Ocean, Sun/Fire, Air/tornado


Agent: Think about your agent and its characteristics, name, and type (human, posthuman, non-human, etc..)


Worlds: You already created your world in the first section. You can get more implicit and think about the main ingredients, axioms, levels, relations, etc. Is your world open to other travelers/agents? How can it be experienced?


Time-Space: Design and speculate on time and space in your world, and think about how it can connect to the continuous and dynamic manifold of the general space (Ocean, Sun/Fire, Air/tornado). Think about the different levels of time and space in these complex environments, and speculate on the Experience of Being in the World as part of the continuous manifold.


Environments: You can conceptualize and visualize your world's environment and speculate on these different types of environments as you travel between worlds.


Movement: Will you move from your local structure to other ones? How will you move on to the characteristics of your general structure, such as Ocean, Sun, and Air? Would you create a vessel or some type of instrument? Also, think about the characteristics and transformation of your Agent as it moves through such an intensive and complex manifold. We will speculate on how the agent can communicate with other types of agents, aliens, and radically different forms of intuition (in a Kantian and Boltzmanian sense) and what it means to expand our computational, conceptual, and cognitive resources to compute and make intelligible, that which is non-computable and unintelligible to us.


Objects and Artifacts: Think about the objects and artifacts from your world. How can you construct them? As you move to and travel through other worlds, what will happen to these objects? How do they transform and mutate through different levels of time-space, configurations, intensities, and different levels of complexities? (edited)


Maps: We are navigating the dynamic substrate with the constant emergence of worlds. For this, we use and construct maps as we traverse across





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